TEAM OS · Racket Lab

Racket Lab — service & gear for serious players

Open tickets, manage strings, plan operators, sync with players' gear and wishlists. A controlled, internal pilot of TEAM OS — no public activation until counsel sign-off.

Preview / internal QA only · no real notifications · no marketplace activation · no public registration unless admin enables it.

Service tickets

Full lifecycle — intake, in-progress, ready-for-pickup, done. Hierarchical autofill from My Gear + shop presets.

Shop calendar

Bookings, operator shifts and bench planning in one timeline.

Inventory

Strings, grips, dampeners — stocked, consumed, replenished from catalog.

Workforce

Operators, capabilities, shifts — defense-in-depth scope per shop.

My Gear (mock)

Future user equipment profile · admin preview only · no DB writes.

Store Access (mock)

Future B2B service for tienda authorized access · admin-only mock UI.

Built for these internal roles in Phase 1

Each role sees only what its scope allows. Admin and staff see the full console; QA roles see what they need; shop_manager and operator see only their shop.

  • Admin · global · full console + all gear/wishlist mocks
  • Staff · global · same surfaces as admin (no settings)
  • QA Manager · global read-only across RL consoles
  • QA Tester · RL minimal · dashboard / tickets / calendar
  • roles.shop_manager · scoped to their shop
  • roles.operator · scoped operator surface
  • roles.racket_technician · scoped to the workbench
Legal package accepted / counsel OK for authorized internal/admin-only technical work. Public activation remains blocked until explicit nominal GO.